I like it because of the convenience, and because I can play the game late at night as I lean back and start dozing off. Despite some glaring Switch-centric issues, I still really like this version of the game. It’ll still be annoying, but at least you’ll know this problem exists versus just being surprised by it.Īnd that’s where more of my thoughts on Darksiders III come in. If you go into Darksiders III aware that you’ll encounter some technical flaws, it might not be as much of a problem. This occurs early on but is even more prevalent in the later parts. It’s all there for you to explore, but the game can’t always keep up with you, so it’ll just stop and load for upward of six or seven seconds. Load times occur whenever you enter an open space, which feels jarring because the interconnected world means you’re not going through doors to access different areas. The real issue is in the performance, as those load times I experienced on PS4 are present in the Switch version of Darksiders III, and they’re even worse. As far as this port goes, it looks passable, sometimes even pretty good, on Nintendo’s platform. That said, it I never encountered any visual flaws that were out of the ordinary. The game’s textures aren’t amazing, and graphically this isn’t the nicest game to look it. Sadly, that stuff is exacerbated on the Switch. This was fine on PS4 because the game was pretty smooth, but there were still some load times that would pop up out of nowhere as well as visual inconsistencies. It looked good enough, but it sometimes looked like something you’d see on Xbox 360 and PS3. Even on PS4, it didn’t look especially amazing. Where the Switch version of Darksiders III suffers a bit is in its presentation and performance. Not to mention, it also includes Keepers of the Void and The Crucible, the game’s two DLC expansions. That all translates quite well on the Switch, and being able to lean back on my recliner with this dope game in the palm of my hands is cool as hell. In terms of its mechanics, progression, and world, Darksiders III is really great. You’re often outnumbered, which gives a lot of weight to these encounters and makes for a post-apocalyptic ride that’s pretty challenging from start to finish, even on the normal difficulty setting. You’ll rely on powerful combos and perfectly timed dodges to take down even simple enemies. Speaking of progression, you won’t be solving a bunch of God of War-esque puzzles in this game, which might be a bummer for longtime series fans - but even then, the combat is the star attraction here. This marker isn’t necessarily as handy as a tried and tested map, but it gets the job done. You have an onscreen marker directing you toward the location of the next Deadly Sin at all times, so you always have an idea of where you should be going. Progression in Darksiders III is fairly linear. Personally, I enjoyed the standard mode because of the added difficulty, but classic mode is there for folks who want an adventure more akin to the previous Darksiders offerings. Classic mode also allows instant consumable use - this is in stark contrast to the standard mode, where Fury performs an animation that doesn’t allow her to attack or defend while using a consumable (like in most Soulsikes). It’s worth noting that Darksiders III features a classic mode option, which alters the combat to make it play a lot closer to that of the previous titles. That said, if you want some tough Souls-y action set in a post-apocalyptic urban landscape, you’ll get exactly that in this installment. If you’re looking for more of what Darksiders and Darksiders II offered with their environments, you might be disappointed. Though you might still get some Zelda vibes from Darksiders III, it definitely strips back those classic mechanics in favor of a more Souls-inspired, if sometimes basic, experience.Ĭombat still consists of hacking and slashing, but it’s a bit more methodical in Darksiders III and much slower paced than the other entries in the franchise. If you’ve played the first two Darksiders games, you’re aware that those games are heavily rooted in both Legend of Zelda and traditional RPG gameplay foundations, from character progression to puzzles and dungeon designs.
0 Comments
Leave a Reply. |